2024 Tech Wrap Up

2024 was all about my UE5 framework project called 7Forge.

7Forge is a collection of mechanics and techniques that are common to most of the games I want to make. Simply put I spent ’24 working on core techniques instead of any one specific game.

The 7Forge Framework currently features:

  • A crafting and inventory system.
  • An economy system with two different kinds of currency.
  • Dynamic sky and time of day systems.
  • A save system featuring manual and automatic (checkpoint) saves.
  • Health system with two different health currencies (think health and mana)
  • Several AI controlled guard NPCs
  • Dialogue capable NPCs with branching dialogue trees

Code for 7Forge is entirely in-house. The only programming aid I’ve bought is a nifty tool to remove unused assets (for game jam submissions).

The Ballad of Pumpkin Jack was a successful test of the system (I made it in a week thanks to 7Forge), so that felt pretty good.

Right now I’m working on animation blueprints for the animal characters in The Fox the Forest and the Darkness – 2025 is all about FFD!