Tag: devlog
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Graphic Arts is Important
I have to make six different signs for the park in FFD. It’s taken me more than two weeks and counting. This is because Graphic Arts is a language of languages. When you walk into an art gallery you expect the stuff on the wall to speak to you a certain way. When you look…
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Working on Props
I just wanted to share these scale and lighting test shots from Blender because I think they look cool. I’ve been doing A LOT of coding lately so it was nice to spend a day modeling a water bottle, a broken cell phone and The Black Tear which… well more on that when you play…
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2024 Tech Wrap Up
2024 was all about my UE5 framework project called 7Forge. 7Forge is a collection of mechanics and techniques that are common to most of the games I want to make. Simply put I spent ’24 working on core techniques instead of any one specific game. The 7Forge Framework currently features: Code for 7Forge is entirely…